Suicide (Drinking game)

"Suicide" is a drinking game invented and played by the Blackguard. The game got its name because of the copious amounts of alcohol that tends to be consumed by all participants, and even if the alcohol doesn't lead to death, many might have wished that it did when they wake up the day after and remember just what they have said and done.

Used as a social bonding exercise, the game demands that the participating guardsmen reveal extremely private things about themselves, expected to lead to an intimate understanding and strong sense of trust between the members of the guard as they end up sharing a lot of personal secrets.

Hard liquor is usually prefered over beer, and it is always used when one or more of the participants are playing for the first time. Usually this is just after an Initiate has completed the Covenant, as before that they are not fully trusted to share in this type of activities.

Rules
The participants sit around a table, each with a full cup of alcohol. Going around the table, each guardsman has to choose either "interrogation" or "confession" for themselves.
 * If Confession is chosen, then the guardsman that chose it has to reveal something surprising about him or herself; either a secret, a story, or anything that might impress the other players. Should the others find what they hear to be a worthy tribute, then everyone except the "confessee" must empty their cups. If, however, the revelation is considered too tame by a majority of the other players, then the guardsman who told it must drink one full cup for every brother or sister that was displeased. In the case of a tie vote on the matter, everyone drinks one cup.
 * If Interrogation is chosen, then everyone around the table takes a turn to ask the interrogated a question of their own. The interrogated is not allowed to lie, but may choose to not answer the question and "resist under torture" by drinking another full cup instead. The question that was refused may not be asked again during the same round, but can be revisited later when the target is more drunk. Furthermore, every time the interrogated does answer a question, then the player that asked it is required to drink, regardless of whether he or she is satisfied with the answer or not.

Strategy
Confession is clearly better to choose if you want control over what you reveal, but if your confessions are too timid then you might end up drinking more than you would from answering truthfully during interrogation.

The latter method is, on the other hand, far better if your goal is to get all the other players as drunk as possible, which is a decent tactic as it might very well mean that they won't remember your answers once they wake up the next day.